
But after seeing that the prototype of Puzzlejuice played differently, he created-with the developer's permission-the version he imagined as SpellTower. When indie developer Zach Gage was first told about a video game that combined Tetris and Boggle, he had a very specific idea of how the game would play. The concept behind Puzzlejuice (pictured)-to combine Tetris and Boggle-inspired Gage to create SpellTower. In battle mode, each completed word sends tiles to their opponent's screen.
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A later update added a multiplayer battle mode, where players can face each other across local Bluetooth connections. While Puzzle mode waits for the player's turn to add more tiles, Rush mode adds new tiles every few seconds. The game ends when the tiles fill the screen. In Puzzle mode, for each set of tiles removed from the board, another row is added to the screen. In Tower mode, the player has 150 set tiles and tries to remove as many words as possible before running out of options. Some tiles are blank and can only be cleared by such an adjacent effect. Additionally, difficult characters like X, Q, and J, will remove an entire row when used in a word. If the player creates a long word with five or more tiles, any adjacent tile will be cleared as well. The player can select adjacent and diagonal tiles to create words, which clears those tiles from the screen. In the iPad puzzle video game SpellTower, the player attempts to clear the screen of jumbled, lettered tiles by using them to create words. A 2020 release, SpellTower+, added new game modes, cleaner visuals, and a jazz soundtrack. French and Dutch language specific versions were also released. A new iOS version released in 2017 swapped out the unnamed dictionary and began using Merriam-Webster's Third New International Dictionary, Unabridged. This browser-based Flash game created special "blitz" like modes not found in the mobile releases.
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Versions for OS X and Android followed over the next two years. The game released for iOS in November 2011 to generally favorable reviews. The impetus for the game-the concept of combining elements from Tetris and Boggle in what was a prototype of the puzzle video game Puzzlejuice-inspired Gage to create SpellTower. The game has several game modes and a multiplayer battle mode. I hope it gives everyone who’s loved the game a reason to pick it back up again and share it amongst their friends and family.SpellTower is a puzzle video game by Zach Gage in which the player creates words from a jumble of letter tiles to clear the screen before it refills. I thought a lot about all the experiences that people have had with the game when I was designing this new version. The experiences and love I had for the game has been outstripped by its audiences a thousandfold.

I’m deeply grateful that SpellTower has been able to be something special for so many people, and I think that’s why so many people have shared it with friends, loved ones, and strangers on elevators.Įven though SpellTower is a game I made, it’s really barely mine anymore. Games felt like a way to do this on a huge scale, but the stories I heard from SpellTower players taught me that games do so much more for people than I ever expected. I wanted to help people think critically and come away with more than they arrived with.

I got into games because I wanted to connect with people in a positive way. With SpellTower I heard about grandparents playing the game every morning to keep their minds sharp, parents playing it with their kids, expectant mothers playing it to get through morning sickness, and countless sightings of strangers playing it on subways, planes - even elevators. The first iPhones it ran on had a 3.5 inch screen and 320 x 480 resolution! I literally did a double-take at that resolution when I looked it up.Ī funny part about having a hit game is people talk to you about it.

I can't believe it's almost 10 years since it released. It’s pretty wild to be revisiting my first hit game, SpellTower.
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Plus iCloud Backup, Highscores reported for games even while in-progress, detailed statistics for every mode, Game Center leaderboards, and achievements. Joining them is the brand new Search mode, plus ExPuzzle, Double Puzzle, Bubble Puzzle, and Blitz mode!

If any letters make it to the top row, it's game over.Ĭlassic modes Daily Tower, Tower, Puzzle, Rush and Zen are all back and packed with brand new BONUS TILES that double (or more!) word values. Pick your words wisely! As you play, more tiles rise from the bottom of the screen! It'll take all of your lexicological wits, and tactical know-how to keep your columns down. The original best-selling mobile word game, reimagined!
